![]() I attempted to manipulate one of the pre-existing kits, but I couldn’t make anything happen. For me, though, it was a bit overwhelming. It is also well-suited for people with little or no coding experience. Stencyl is a wonderful program for people with a basic understanding of gaming and/or the basic principles of game design. For the ones who are a little older and used to better graphics and more sophisticated designs, I think the simplicity and the old-school feel would appeal to them, especially when paired with the knowledge that their teachers designed the game for them. Each basic game seems to be fairly simple and would be very appropriate for use with students of most ages. Stencyl has a nice variety of kits available for those first games that any user might try. Again, I think this has more to do with me than the program. ![]() I couldn’t quite get my head around how to make the elements that are available for use work for me. I first attempted to make my own game, since I had the idea for a type of bookshelf bingo, and I thought it would be a really easy design. The kits come with all the general areas populated, but allows for a great deal of manipulation and customization. Users can create their own games, and even insert their own code if they like, or they can work on modifying one of the existing “kits” that is offered. One thing that I really like about Stencyl is that it provides options for users of varying skill levels. I tried, however, to try things out and make sense of the directions. I think that, rather than a flaw with this software, this is more reflective of my lack of knowledge in the world of gaming. I had trouble, however, following along with the terminology. Using their step-by-step guide, I was able to find everything they mentioned. Beyond here, though, I got more than a little lost.įirst, I followed the handy green bar to the “Crash Course” and attempted to become familiar with the program via the tutorial. There are also some sample games to try out before you get started building your own. They seem to be pretty good about responding to comments and questions, too. It is also where the support area is found. There is a handy green bar (not pictured) at the bottom of the first screen that links to the Stencylpedia, where a “Crash Course” is available before you get started. Getting into the program is pretty easy, too. The install was very simple (as are most, I’m noticing, on the MacBook Pro). There are a variety of Pro additions, too, available for a fee (with discounts for students), but as I am experimenting, I’m sticking with the free download. Stencyl 2.0 is a free program, available for Windows and Mac. I am one of those people, so I decided to take it for a test drive. ![]() It’s a game that allows for an easier way of building iOS and Flash Games – one for people who don’t code. Instead, what I found was even more intriguing. I’ve been looking for something that I can use to make awesome info-graphics (with less of a learning curve than the Adobe tools that I have at my disposal). I thought it would something related to art or drawing. The first app listed that really caught my attention and held it was one called Stencyl. I'd assume it has something to do with the Game Controller trying to connect to Stencyl using your computer's local IP address, which it can only access if connected to your router (using wi-fi).When I went looking for a new tool to write about for thi assignment, I turned to Go2Web20. I think in 3.4, the preloader was only visible for Flash and HTML5.ģ) "if I try to turn off wifi and use mobile data, the game doesn't load" - look into this. Maybe even show some "connecting to Stencyl" message if we can't.Ģ) The preloader probably shouldn't be shown at all on mobile, at least on iOS. Here are some things that need to be done:ġ) If possible, make initial load time faster with Game Controller. However, everything related to the Game Controller is removed from your game when you publish it, so if that's really the cause, then this problem won't show up except when you're testing the game. It seems to make opening games slower, which I hope can be looked into and fixed. ![]() However, when you mention disabling all internet connections, that seems like it could be related to the "Game Controller." It's the connection between the Stencyl toolset and engine, which allows interaction, debugging, live reloading, and other new features. Nothing seems to have happened around b9742 that would have the expected effect. ![]()
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